AI Inference
Performance Engineer
Building faster inference through latency benchmarks, runtime validation, and GPU-aware systems
CUDA • C++ • PyTorch • Model Serving • Latency Benchmarking • Runtime Systems
FEATURED WORK
Inference Runtime Regression Gate
CI validation gate that benchmarks baseline vs candidate inference runs and blocks meaningful p95 latency regressions before release.
Matching Engine
Deterministic C++ limit order book with price-time priority, partial fills, cancellations, and throughput benchmarking.
Lock-Free Ring Buffer
Lock-free SPSC ring buffer with tuned wait strategies and benchmarked throughput/latency performance.
Real-Time UAV Simulator
Real-time drone simulation with deterministic physics and stable control systems.
Performance Inspector
Real-time profiling tool for identifying runtime bottlenecks and performance regressions.
ScratchFX
GPU shader-based reveal system optimized for real-time rendering.
Static
A first-person psychological horror game built with dynamic rule-based gameplay systems.
Stuffed Animal Nightmares
A stylized stealth-horror prototype featuring AI-driven enemy behavior and player evasion mechanics.
FlagStorm
A multiplayer capture-the-flag prototype with networked gameplay systems and team-based objectives.
EXPERIENCE
Real-Time Simulation Systems at Boeing
- Built real-time simulation systems in Unity + C++ modeling aircraft electrical systems and faults
- Designed modular, state-driven architectures and optimized CPU, memory, and rendering performance
Infrastructure at Prisms VR
- Built TeamCity PR gates across 3 Unity repositories, blocking failed builds before merge.
- Automated package sync, lockfile regeneration, CI triage, and release validation workflows.