Gameplay Systems Engineer

I design gameplay systems players understand through play

FEATURED WORK

Static

A first-person psychological horror game where the rules change when you look away.

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UAV Drone Simulator

A real-time simulation where players learn to fly a drone in real-world conditions like wind.

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Stuffed Animal Nightmares

A stealth game where a stuffed bunny protects its owner by fighting off their nightmares.

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ScratchFX

A scratch-off lottery game where players reveal prizes through touch and interaction.

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EXPERIENCE

Shipped Real-Time Simulations

Led development of reusable Unity-based XR gameplay systems at Boeing.

Brought a focused approach to clarity, feedback, and correctness under real operational constraints.

Let’s talk gameplay systems