Gameplay Systems Engineer
I design gameplay systems players understand through play
FEATURED WORK
Static
A first-person psychological horror game where the rules change when you look away.
UAV Drone Simulator
A real-time simulation where players learn to fly a drone in real-world conditions like wind.
Stuffed Animal Nightmares
A stealth game where a stuffed bunny protects its owner by fighting off their nightmares.
ScratchFX
A scratch-off lottery game where players reveal prizes through touch and interaction.
EXPERIENCE
Shipped Real-Time Simulations
Led development of reusable Unity-based XR gameplay systems at Boeing.
Brought a focused approach to clarity, feedback, and correctness under real operational constraints.