Gameplay & Interactive Systems Engineer
I design and build gameplay and interactive systems where clarity, feedback, and performance matter.
My background spans Unreal and Unity gameplay systems and real-time simulation in high-stakes environments.
I build systems players understand by playing, not reading.
FEATURED WORK
UAV Drone Simulator
A real-time simulation where players learn to control a drone through space.
Focused on readable spatial control, camera framing, on-screen feedback, and control feel. Built in Unreal Engine.
Stuffed Animal Nightmares
A solo-developed Unreal 5 stealth game where AI perception and pathfinding create tense, reactive encounters.
Players must protect their owner by outsmarting nightmare enemies in a dynamic, living world.
ScratchFX
A Unity-based scratch-off lottery game using real-time shader effects to reveal prizes dynamically.
Features weighted reward systems, texture-mask rendering, and performance-optimized animation.
EXPERIENCE
Shipped Real-Time Training & Simulation Systems
I led development of reusable real-time simulation and XR systems for real-world training at Boeing, focusing on clarity, feedback, and correctness under real operational constraints.
Get in Touch
Let’s talk gameplay systems, interaction design, or real-time simulation work.
Email is best
surajm99@outlook.com