Gameplay / Systems Project

Static

Steam Release Feb 29th

A first-person psychological horror game focused on tension, perception, and learning the rules through observation rather than UI.

Highlights

  • Enemy behavior changes based on where the player is looking
  • Tension is built through limited visibility and spatial awareness
  • Stealth-focused encounters punish careless movement
  • Environmental cues teach mechanics without explicit instruction

Tech

Unreal Engine C++ AI Stealth Gameplay
Observed vs unobserved enemy states with visual feedback
Observed vs unobserved enemy states with visual feedback