Gameplay / Systems Project Static Steam Release Feb 29th A first-person psychological horror game focused on tension, perception, and learning the rules through observation rather than UI. Highlights Enemy behavior changes based on where the player is looking Tension is built through limited visibility and spatial awareness Stealth-focused encounters punish careless movement Environmental cues teach mechanics without explicit instruction Tech Unreal Engine C++ AI Stealth Gameplay Links Steam Page Observed vs unobserved enemy states with visual feedback