Gameplay / Systems Project
Static
Steam Release Feb 29th
A first-person psychological horror game focused on tension, perception, and learning the rules through observation rather than UI.
Gameplay trailer and in-engine footage
Highlights
- Enemy behavior changes based on where the player is looking
- Tension is built through limited visibility and spatial awareness
- Stealth-focused encounters punish careless movement
- Environmental cues teach mechanics without explicit instruction
Tech
Unreal Engine
C++
AI
Stealth Gameplay
Links
Core gameplay atmosphere and line-of-sight tension
Secondary screenshot for another mechanic or scene
Gameplay / Systems Project
Static
Steam Release Feb 29th
A first-person psychological horror game focused on tension, perception, and learning the rules through observation rather than UI.
Highlights
- Enemy behavior changes based on where the player is looking
- Tension is built through limited visibility and spatial awareness
- Stealth-focused encounters punish careless movement
- Environmental cues teach mechanics without explicit instruction
Tech
Unreal Engine
C++
AI
Stealth Gameplay
Links
Steam Page
Observed vs unobserved enemy states with visual feedback
Developer Infrastructure at Prisms VR
- Built TeamCity PR validation gates across 3 Unity repositories, blocking failed validation builds before merge
- Automated package sync, lockfile regeneration, content updates, and release validation workflows
- Built CI failure triage and build-agent health automation to improve release reliability
TeamCity • Unity Automation • CI Validation • Release Infrastructure