Static
Steam Release Feb 29th
A first-person psychological horror game focused on tension, perception, and learning the rules through observation rather than UI.
Highlights
- Enemy behavior changes based on where the player is looking
- Tension is built through limited visibility and spatial awareness
- Stealth-focused encounters punish careless movement
- Environmental cues teach mechanics without explicit instruction
Tech
Links
Static
Steam Release Feb 29th
A first-person psychological horror game focused on tension, perception, and learning the rules through observation rather than UI.
Highlights
- Enemy behavior changes based on where the player is looking
- Tension is built through limited visibility and spatial awareness
- Stealth-focused encounters punish careless movement
- Environmental cues teach mechanics without explicit instruction
Tech
Links
Steam Page
FEATURED WORK
Lock-Free Ring Buffer
Lock-free SPSC ring buffer with tuned wait strategies and benchmarked throughput/latency performance.
Real-Time UAV Simulator
Real-time drone simulation with deterministic physics and stable control systems.
Performance Inspector
Real-time profiling tool for identifying runtime bottlenecks and performance regressions.
ScratchFX
GPU shader-based reveal system optimized for real-time rendering.
Static
A first-person psychological horror game built with dynamic rule-based gameplay systems.
Stuffed Animal Nightmares
A stylized stealth-horror prototype featuring AI-driven enemy behavior and player evasion mechanics.
FlagStorm
A multiplayer capture-the-flag prototype with networked gameplay systems and team-based objectives.